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2002-11-23

Chapter 1. Direct3D / DirectX Graphics의 역사

Chapter 2. DirectX Graphics / HAL/COM 개요

Chapter 3. Direct3D를 위한 C/C++과 COM 프로그래밍 규칙들

Chapter 4. 기하 / 쉐이딩(음영처리) / 텍스쳐 맵핑의 기초

2002-11-24

Chapter 5. The Basics


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